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[FN8]∎ Libro Blood and Ashes A Foreworld SideQuest The Foreworld Saga eBook Scott James Magner

Blood and Ashes A Foreworld SideQuest The Foreworld Saga eBook Scott James Magner



Download As PDF : Blood and Ashes A Foreworld SideQuest The Foreworld Saga eBook Scott James Magner

Download PDF  Blood and Ashes A Foreworld SideQuest The Foreworld Saga eBook Scott James Magner

SideQuests are stand-alone stories or novellas that chronicle the heroes, villains, and adventures in The Foreworld Saga across numerous eras and ages. They can be read in any order with or without prior knowledge of The Foreworld Saga.

As Mt. Vesuvius rumbles ominously, Pompeiian Councilor Valerius needs assistance in performing rituals to protect the city from the wrath of the fire-god, Vulcan. But his agenda is far from benevolent, as he cares less about quieting the volcano than taming it and taking the power for himself.

Now it’s up to Horatius, a former legionnaire and gladiator, to prevent Valerius’s sinister rites from coming to fruition. But with Vesuvius looming over the city—and the dead rising to defend the corrupt councilor—the warrior might have fled a troubled past only to have entered a doomed future…


Blood and Ashes A Foreworld SideQuest The Foreworld Saga eBook Scott James Magner

Fans of Foreworld may say, wha? Rome? I'm not familiar with any other foreworld books in this era, or exactly what the connection to the rest of the series is (have by no means read them all), but the fact of the matter is, this is a good adventurous romp.

I'm going to avoid spoilers, so although I think there are some aspects of this book that may not delight all readers, the major plot development at about 3/5 or 2/3 of the way through is enough to earn five stars.

The story opens on the 23rd of August in Pompeii, at some point before the well known destruction-by-volcano. In the opening passages, one character writes: "The people of Pompeii and its surrounding communities have forgotten the true power of Father Vulcan..." Go ahead, do a little googling. Ok, you know now where at least some of this book must be going. Of course, in Foreworld, history is not necessarily your best guide, so, don't think you have all the answers.

These words were written by Valerius, one of several primary characters. Valerius is the guy who seems to run Pompeii as well as use magic to pacify the mountain. The magic is not of the wishful thinking variety, that much we learn early.

The true hero of the story, however, is Horatius, gladiator, centurion, badass military guy who turned his back on glory and possibly even freedom because he had enough of the brutality, especially of torture. Horatius has been sent to Valerius, possibly to fulfill some role in the latter's pacification rituals.

Needless to say, the process of pacifying vulcan does not go entirely according to plan. Valerius, it seems, is not quite as careful with his rituals as he thinks he is. He has apparently messed up his main man Lucius; through poor management he messes up his mental conquest of Horatius; and you can only imagine how the ritual to pacify Vesuvius is going to go. If not as attentive as might be desired, he is certainly plenty powerful.

Fortunately, so is Horatius, in that badass military way. Pleasantly, it's not just Horatius' way with the sword, it's also his rich backstory that gives him the necessary tools to at least stay in the game.

Ultimately, this short novel (novella?) is pretty much madcap fun. Part romance, part sword-and-sandal, part magical fantasy, and part horror. One of my biggest gripes about this kind of fiction is usually the bad or nonexistent research. I was sufficiently obsessed with Roman history for some chunk of my life that I have a pretty high bar for historical accuracy. Even granted that Foreworld is not in our universe, exactly, Magnar meets and exceeds the bar. He persuades me early that if there is going to be a divergence from history or an anachronism, it's going to be done very much on purpose.

Some readers may find the prose a tad bombastic, but when I found myself thinking it might be a little over the top, the story followed suit. Magnar didn't write this to lull you to sleep, that's for sure. The romance didn't quite come alive for me: it began as a bit of a magical mixup, and there wasn't enough real get-to-know you time in all the craziness that followed for the two characters to actually get to know each other, so I found it hard to make the transition from love-potion victims to soul-bonded lovers (and maybe no such transition was actually intended). But even so, I think some good banter culminating in a steamy sex scene would have made this plot line work a little better. For reasons that would be spoilers if I went into detail, I hoped for something more out of the lesser character Lucius than he was able to deliver.

But these personal quibbles aside, I think most fantasy readers will get well more than their money's worth out of this delightful, surprising, fast-paced adventure.

Product details

  • File Size 3092 KB
  • Print Length 121 pages
  • Publisher 47North (February 25, 2014)
  • Publication Date February 25, 2014
  • Sold by  Digital Services LLC
  • Language English
  • ASIN B00GM54GGG

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Blood and Ashes A Foreworld SideQuest The Foreworld Saga eBook Scott James Magner Reviews


I had a little trouble following the story at first but as I got a hang of the characters it got real interesting. I especially liked the action scenes. The story is a little more offbeat than what I have come to expect from the SideQuest series but overall it works quite well and I really enjoyed it. Thanks Scott.
This was the second of the Sidequests that I read from this author, and this one is better than the last. The author does a brilliant job of weaving a great story into the margins of history, where you have to admit "I guess that *could* have been how it happened."

PS. Unlike some other reviewers I don't believe in spoilers...but I do love me some Z.
PPS. The plot would make a great iPhone adventure game.
Excellent story in the Foreworld Saga style. I can only ask for more, I enjoy the flow from one story to another.
I feel like my parents eagerly waiting for the next Installment on the radio, I get to wait on line.
Keep them coming!
Thanks to all who make these wonderful stories available!
I love secret history, and this is a great example of it. Magic, mayhem, and a bit of love tell the story of what really happened on the final day of Pompeii. Great novella by itself, and even better if you pick up some of the other Foreworlds Sidequests too.
It was an interesting concept, involves an former gladiator arriving in Pompeii. If you guess this is around Volcano day then you would be correct. It has more of a fantasy element than the other Foreworld stories I have read, with the main antagonist harnessing the power of Vesuvius to become some what god like... and accidentally creating a style of zombies. Over all a decent story and I would recommend.
Let's get one thing straight Scott James Magner can write.

This fact is readily apparent as you flow through the important plot scenes within the story. The characters have depth, the action has hook, the dialogue makes sense, and the scenery is defined enough to invoke proper imagery. For me, these are all very important traits for an author to have.

I applaud Scott James Magner for having those very traits.

However, the story ultimately falls victim to elements well outside of Magner's control. Releases of this nature have limits on length, which can hamper the transition between scenes. What could easily be conveyed through an arcing side plot is relegated to a much shorter introduction. The story suffers slightly -at points- as a result - like a Bugatti forced to go 25MPH. It's a beautiful car waiting to be unleashed to its full potential, but hampered by the guidelines under which it operates.

The same could be said about Scott James Magner. The man needs to be allowed to tell a full, unabridged story. He's got the toolset and capability to make it happen, I can only hope that he's given the chance.
This is an interesting take on the Pompeii event. I enjoyed the descriptions of the fight scenes descriptions; they were well-done. There is some limitation in the construction as it has to match to a game system, but within the constraints of the system, it is an excellent work. I also purchased the audio version, which was enjoyable to listen to as well.
Fans of Foreworld may say, wha? Rome? I'm not familiar with any other foreworld books in this era, or exactly what the connection to the rest of the series is (have by no means read them all), but the fact of the matter is, this is a good adventurous romp.

I'm going to avoid spoilers, so although I think there are some aspects of this book that may not delight all readers, the major plot development at about 3/5 or 2/3 of the way through is enough to earn five stars.

The story opens on the 23rd of August in Pompeii, at some point before the well known destruction-by-volcano. In the opening passages, one character writes "The people of Pompeii and its surrounding communities have forgotten the true power of Father Vulcan..." Go ahead, do a little googling. Ok, you know now where at least some of this book must be going. Of course, in Foreworld, history is not necessarily your best guide, so, don't think you have all the answers.

These words were written by Valerius, one of several primary characters. Valerius is the guy who seems to run Pompeii as well as use magic to pacify the mountain. The magic is not of the wishful thinking variety, that much we learn early.

The true hero of the story, however, is Horatius, gladiator, centurion, badass military guy who turned his back on glory and possibly even freedom because he had enough of the brutality, especially of torture. Horatius has been sent to Valerius, possibly to fulfill some role in the latter's pacification rituals.

Needless to say, the process of pacifying vulcan does not go entirely according to plan. Valerius, it seems, is not quite as careful with his rituals as he thinks he is. He has apparently messed up his main man Lucius; through poor management he messes up his mental conquest of Horatius; and you can only imagine how the ritual to pacify Vesuvius is going to go. If not as attentive as might be desired, he is certainly plenty powerful.

Fortunately, so is Horatius, in that badass military way. Pleasantly, it's not just Horatius' way with the sword, it's also his rich backstory that gives him the necessary tools to at least stay in the game.

Ultimately, this short novel (novella?) is pretty much madcap fun. Part romance, part sword-and-sandal, part magical fantasy, and part horror. One of my biggest gripes about this kind of fiction is usually the bad or nonexistent research. I was sufficiently obsessed with Roman history for some chunk of my life that I have a pretty high bar for historical accuracy. Even granted that Foreworld is not in our universe, exactly, Magnar meets and exceeds the bar. He persuades me early that if there is going to be a divergence from history or an anachronism, it's going to be done very much on purpose.

Some readers may find the prose a tad bombastic, but when I found myself thinking it might be a little over the top, the story followed suit. Magnar didn't write this to lull you to sleep, that's for sure. The romance didn't quite come alive for me it began as a bit of a magical mixup, and there wasn't enough real get-to-know you time in all the craziness that followed for the two characters to actually get to know each other, so I found it hard to make the transition from love-potion victims to soul-bonded lovers (and maybe no such transition was actually intended). But even so, I think some good banter culminating in a steamy sex scene would have made this plot line work a little better. For reasons that would be spoilers if I went into detail, I hoped for something more out of the lesser character Lucius than he was able to deliver.

But these personal quibbles aside, I think most fantasy readers will get well more than their money's worth out of this delightful, surprising, fast-paced adventure.
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